![]() Every single console that uses DVD's and CD's can have their native game-discs play on emulators through a DVD drive. And there are many ways to do so legally as well. There are many reasons as to one would play on emulators instead of on the actual consoles, the main one being that Emulators provide a better playing experience. I would kindly ask you not to presume things about other people. Most noteworthy PS1 and 2 games are downloadable on the console. EMULATOR OKAMI PS2 PS4The ps3 should be cheaper than usual due to the Ps4 being a thing. (not as a mod, as a personal philosophy) You are better off just buying a ps3. EMULATOR OKAMI PS2 PCThat's why HD console ports of games like Devil May Cry 3, Prince of Persia Trilogy, Okami, God of War and others got these effects reworked (or worse: removed).It's a lot less convenient to force a pc to run a pirated instead of buying the console itself. Pointing that the porting team couldn't figure out a way to re-render these effects at HD resolutions (or simply didn't wanted to as the budget wasn't worth it) That's why HD console ports of games like Devil May Cry 3, Prince of Persia Trilogy, Okami, God of War and others got these effects reworked (or worse: removed). They will go out of position compared to the objects they're attached, generate ghosting effects or just flat out not appear at all. Change/raise the internal resolution of the game and you will screw those effects. That was a neat trick for optimization on old consoles. EMULATOR OKAMI PS2 PS2Bloom, DOF and things like specular gloss effects were often hardcoded to the native resolution of the PS2 (most specifically, they were designed to be at a specific position on screen intimatedly tied with the native resolution it was running at). You are right, but that is not true for emulators only. 引用自 White Spirit:Emulators do exist, and Okami being a PS2 game plays perfectly fine on a PC, even on Linux.Ĭorrect me if I'm wrong, but wasn't there some graphical effect that they couldn't get working right on emulator? Or was that dolphin only? Shows how Capcom care about a quality PC port of their game since the RE4/DMC3 fiasco in 2007 Hell RE1 Remaster's 60 fps feature is exclusive to PC, all the other console platforms got a 30 fps version which enraged quite a chunk of console players. They can very well port Okami to a new engine just like they did with RE1 Remaster. I'm 100% sure Capcom won't release any game at 30 fps on PC anymore. RE1 Remaster: 60 fps (exclusive to PC by the way, with perfect implementation and zero side effects) Take into consideration as well every single game and port Capcom has released for PC since Resident Evil 5 in 2009: Everything else in the game is perfectly coded at 60 fps and in fact i'm never going back to play RE4 at 30 fps ever again. And only the rifle reload animation couldn't be properly coded and remains at 30 fps. RE4 Ultimate Edition doesn't run twice as fast aside from some irrelevant water pools here and there. As a lot of old capcom titles running pre MT Framework engine (witha few exceptions as Devil May Cry or Onimusha), it will probably hard capped to 30fps with the game running twice as fast in 60fps (like RE4 whose PC version is known to have issues running at 60fps). 引用自 Nacery:Im's 99% sure it will be 30fps capped. ![]()
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